Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1201. Propulsion mechanics - in Ships and Modules [original thread]
Many say: space goo and warp drive drag Others say: suspension of belief to make it fun. I say: Eve's realism is a major part of the fun. And additional elements can be brought into place to not only increase the realism but also increase the fun....
- by Andy Landen - at 2010.05.07 05:08:00
|
1202. Stopping suicide Gankers - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever No. they failed at PVP already. if you would follow your own idea to the end it would also mean that concord protects your wreck after you lost the fight, so you can come back and loot it. Concord is lik...
- by Andy Landen - at 2010.05.07 04:47:00
|
1203. Stopping suicide Gankers - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Fixed it for you. I agree that buffer tanking haulers is wise, and everything else that you put in my "quote," but you have to admit that if Concord hits gankers, it is an easy extension for them to also...
- by Andy Landen - at 2010.05.05 16:53:00
|
1204. Show cap levels when targetting a friendly or fleeted ship - in Player Features and Ideas Discussion [original thread]
Agreed. We need to monitor cap through the watchlist to make energy transfer basilisks and scimitars more viable.
- by Andy Landen - at 2010.05.05 16:45:00
|
1205. ECM Solution - in Player Features and Ideas Discussion [original thread]
Edited by: Andy Landen on 05/05/2010 16:43:47 Originally by: mchief117 OK there are too sides to this topic those that love ECM for its ability to completely lock down a ships ability to target anything. And those who hate ECM as a ch...
- by Andy Landen - at 2010.05.05 16:40:00
|
1206. ECM Solution - in Player Features and Ideas Discussion [original thread]
Originally by: DeathsEmbrace You do in most engagements, and have done for a long time. Logistics can still be killed when their operating against you, ecm boats cannot when your jammed. Actually, ECM can be killed when your friends ...
- by Andy Landen - at 2010.05.05 16:30:00
|
1207. Stopping suicide Gankers - in Player Features and Ideas Discussion [original thread]
Most of the motivation behind suicide gankers is that the value of the cargo (which a friend picks up after the Concord response) exceeds the cost of the ganking ship. Therefore, the real answer is probably to make any ship wreck connected to a C...
- by Andy Landen - at 2010.05.05 16:06:00
|
1208. Propulsion mechanics - in Ships and Modules [original thread]
Originally by: Crumplecorn Edited by: Crumplecorn on 05/05/2010 15:17:02 You, like so may people, assume ship engines in EVE are thrust based, despite evidence to the contrary every time you undock. Well, the graphic creates a thrus...
- by Andy Landen - at 2010.05.05 15:47:00
|
1209. Propulsion mechanics - in Ships and Modules [original thread]
I am sure countless people have noted that propulsion mechanics are often, but I gotta know the reason CCP has not addressed them yet. Slowing down the ship takes energy. It should not slow down when afterburners are turned off. Afterburners shou...
- by Andy Landen - at 2010.05.05 15:15:00
|
1210. Need capacitor monitor in watch list - in Player Features and Ideas Discussion [original thread]
Especially important for logistics pilots doing energy transfer, we need to be able to monitor the capacitor levels of our fleet ships in our watch list. The key to pvp is effective fleet teamwork.
- by Andy Landen - at 2010.04.27 02:15:00
|
1211. The ECM problem - in Player Features and Ideas Discussion [original thread]
Edited by: Andy Landen on 27/04/2010 02:14:30 Argument #1: It used to be non-chance-based, but it was never stat-based. Not true. It used to be that jam occurred when total ECM > Sensor strength (as I understand it). I am proposing somethin...
- by Andy Landen - at 2010.04.27 02:09:00
|
1212. Can we PLEASE get an easier interface for Drones! - in Player Features and Ideas Discussion [original thread]
Drone management definitely needs a big boost, and the simplest solution receives my vote. I would like to configure the shield/armor level when they would automatically return to the drone bay or to orbit for repairing. Move to drone group mana...
- by Andy Landen - at 2010.04.27 01:50:00
|
1213. Ctrl + Click to Unlock - in Player Features and Ideas Discussion [original thread]
I agree with quick unlocking. Perhaps a target icon to the right of the ship could be clicked. Clicking other icons to the left of the ship turns off modules, so clicking a target icon is a natural solution to turning off the lock. I also HATE it...
- by Andy Landen - at 2010.04.27 01:35:00
|
1214. The ECM problem - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Kail Storm Yeah but it sucks to be Warp Scrammed also maybe we make that chance based you can still kill the guy with the scram. try the same with the guy who has you perma jamme...
- by Andy Landen - at 2010.04.17 01:33:00
|
1215. The ECM problem - in Player Features and Ideas Discussion [original thread]
Edited by: Andy Landen on 16/04/2010 22:56:02 Edited by: Andy Landen on 16/04/2010 22:50:26 Originally by: WAAAAAAGH I'm guessing you haven't been around so long. With the "nerfs" to ECM and falcon ECM stopped being the E-war. Ha...
- by Andy Landen - at 2010.04.16 22:44:00
|
1216. T2 BPO Holders Make 1/3 of T2 Items (and all the profit?) - in Player Features and Ideas Discussion [original thread]
Originally by: Garthran I'm generally in favor of this. Increasing availability of t2 and decreasing production cost would also make it more affordable. Something I think most of Eve would have no problem with. You know, invention shou...
- by Andy Landen - at 2010.04.16 21:23:00
|
1217. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Xtover Originally by: Mark Hadden Afraid of a hostile in your system?? Get a friend with an interceptor, arazu, rapier or something. I want cloakers probable because it'd be fun hunting them down while they do t...
- by Andy Landen - at 2010.04.16 21:08:00
|
1218. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Horchan The way to counter a cloak? Nerf Local. Yeah. Why is it that my ship has to broadcast itself to local before I transmit on local? WH locals for all of null sec are a much better idea. Empires can require local ...
- by Andy Landen - at 2010.04.16 21:02:00
|
1219. The ECM problem - in Player Features and Ideas Discussion [original thread]
Unlike other E-War, ECM modules have a probabilistic chance of affecting the target ship instead of a cumulative effect, and this combined with the ECM nerfs leave ECM pilots wanting. Warp Disruptors and Scrammblers reduce the ships warp strength ...
- by Andy Landen - at 2010.04.16 20:25:00
|
1220. Eve Fitting Tool - in Ships and Modules [original thread]
I would like to export Eve ship base statistical data to an excel spreadsheet. If the best way is to convert the EFT ships.dat file, then how would you suggest that I go about it? Or is there a better way to get the spreadsheet? I am looking to pa...
- by Andy Landen - at 2010.01.05 02:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |